Finally don't discount rangers. And especially Paladin/Gunslingers. 50 or 10% strength bonus Except full casters. Of Medium encumbrance, constantly). The non-strength based fighting form only work as well as they do in games like PF because so many of the patrons want them so very badly to be as good or better than strength based fighting. But even these things aren't that big of a deal because if I'm serious about getting initiative I'm going cleric, kensai, or something that can say "my die roll is 20". Strength builds still get to triple dip so even if you had an improved weapon finesse feat a two handed sword user gets … Sadly this is true. A properly spec archer can shoot without concern about aoe, but the str-build still have to walk up to the target. I'm curious how you reached that conclusion from someone saying that dex builds do not have superior armor class. Underestimating other classes late game potential? If you put dex based builds on par damage wise with strength then you have a build that is superior is every facet. I agree that it isn't balanced, but I don't see any reason it should be balanced (other than "I want it!"). A Fauchard "Sword" Saint actually sounds very, very interesting right about now. Bonus damage in 5E is usually a static modifier so it is the same if you are using a longsword or great sword. 1. But considering it's the way I found the song in the first place years ago, it's fitting. Strength based builds have some wonderful advantages that is true. They start out with massive dps and great hit chance, they can generally one hit most things before they have a chance to fight back, and generally they make everyone else pale in comparison. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. One of the current arguments is that the ease of success of Strength DPS builds is one of the few things keeping them superior to a Dex-build. And then DPR isn't the only thing happening in the game, or in a combat, or in a round, or on a turn, or in an attack. One tactic I've seen posted here but haven't yet used myself is adding combat reflexes and outflank to your characters. And while I realize that late game other classes have more options and can do many things a two-hand fighter can never hope to achieve, it does seem to me that strength-based melee characters never seem to struggle much, short of explicitly designed encounters meant to disable or put range between their opponents. Power attack slanted heavily towards two handed weapons. I added a homebrew improved WF feat to the game which enabled dex to damage and treated it as precision damage. I expressing my opinion that it is realistic and fair. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Until that time...no dice. It amazes me how often people don't believe this. Unfortunately martials do not easily scale as well as casters do even at low levels. 3. Heck, fly & wind wall/fickle winds completely neuters any martial. Dex to damage already exists though and Strength is still king, so this is empirically wrong. Looking to TV-martial-arts, where there are no lethal weapons and everyone gets their paycheck and goes home afterwards, is hardly a good comparison to people who trained from youth to live or die by their skills. An archer can just start shooting away. The goal of the Pathfinder is to build resilient refugee and host communities through education that leads to employment or entrepreneurial activities. So you have a high strength guy with power-attack who goes first in combat (one-hit before the other one can fight back) and has lots of skill points (generally they make everyone else pale in comparison) without class features. IMO what you are looking for is two handed fighter with fauchards. What kind of builds make good fun in your games? Backswing:At 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first. And no, I don't feel that the Swashbuckler class really fixes this, as a Strength Swashbuckler is completely viable, and maybe even better than dex swashbucklers. The sun is a wondrous body. If you want a high STR, especially with a 15-point build, you'll have dumped some other stats and now suffer for that (except CHA, unless you do that pesky thing called roleplaying). I have so many Enlarge Person potions, she can't drink them fast enough! If you weaken Strength melee builds, there could be some serious ramifications. the build stacks bites, with feral mutagen, motherless and dragon disciple, each bite is a free trip attempt with that cloak, it procs and insane amount of AoO. See Two-Weapon Fighting. They aren't irrelevant though, especially for MAD classes who don't have an obvious focus, or if a player has missed the 'important' stat altogether (CHA 10 sorcs or what have you). Barbarians in particular scare me, when they go 20 strength without raging and crush everything in literately one go. I personally like having gear (Someone with 7-8 Str is living on the edge. Irregular troops usually used the biggest, heaviest, longest weapons they could get. Main Ki Powers are extra attack and true strike. There are some notorious haunts in different APs and scenarios that will drop the THF build in a single round. Ask Question Asked 10 years, 3 months ago. Also note that many colored items are also links to the Paizo SRD. I also find it more fun to play a martial that uses something other than raw strength to win. The different builds may progress at different speeds, strs susually start off well early, magic users slowly build up as they level up, etc. STR also doesn't give anything but damage. Heavens based oracle with color spray can outright kill most anything, an optimized shocking grasp can put a martial to shame, fireballs can be flung from well beyond a martials reach etc. This means it can only lose a single point of BAB if it wants the fourth attack by level 17. No matter how many times people say it, armor class is not going to be much different between dex and strength based characters. And why would you ever dump Str? And generally you can't get a flying mount until you are relatively higher level. EDIT: oh yeah and keep her buffed with Enlarge Person or other spells which increase her size. Pathfinder – The Refugee ... By fulfilling their potential and sharing their talents, refugees fully contribute to the growth, strength, and stability of communities. We invest 4 feats in the Orc Bloodline tree for the +6 inherent bonus to strength and fear immunity. Dueling swords were basically a way to say “I’m so well trained that I can win using this elegant blade rather than to simply hack you into pieces with those ugly commoner type weapons.” (That would be the analog of in-game needing a higher level character using a dueling sword to beat a brute with a greatsword.) The goal and general RP of this build is to create a Barbarian with a Mastodon pet. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Red: Bad, useless options, or options which are extremely situational. Except in D&D. I could try other classes but I guess not a single one can do what you describe. I support a limited subset of Pathfinder's rules content. Swarms suck at lower levels: the massive DPR can be completely useless against them (depending on size), and if you miss your first save and are nauseated, you can only move 20 ft (because of medium armor)...and every swarm moves more than 20 ft. If you’re looking to build your own character and you’re a bit overwhelmed by the sheer amount of options available to you then here’s a list of the best classes with some acknowledgment given to their archetypes. Press question mark to learn the rest of the keyboard shortcuts. Obviously two-handed fighter with a thug dip builds itself, it's just a mirror of the above build but with a narrow focus on one weapon and is more crit focused. Now it is different for those pursuing it as an art form rather than a combat competition. From what I have been able to find out, it is very nearly universal in all forms of combat (not talking about missile weapons of course) that once they get past a certain level of expertise. To the tanky part. A character with a Strength score of 0 is too weak to move in any way and is unconscious. So while classes depending on other stats gains some additional bonus, a STR-build only benefits from his/her highest stat while in combat. It seems like a good middle ground between rogue/thug and fighter as you’ll be able to get high damage spikes against tough foes without being useless against crit/sneak immune ones. Ranger has potential actually. But it is not pickable for players at the moment. The Shaman Builds PDF is freshly updated for May 2017, and emailed to past purchasers. Or often don't want to believe it. (Enough that Cleave should generally only be the feat tax for Cleaving Finish.). THF have it easy. In 3.5 only one race had a Str bonus, and had two -2's to make up for it. Humans are the obvious choice because of their bonus feat and the floating +2 stat bonus (which you should add to your strength score), but both half-orcs and half-elves have their merits too. Only a very few concepts can take dex ad nauseum and not suffer for it. to 50 I only have planned some levels in my build, I ask if somebody can give me tips of what to do? Once, a 4-armed magus (with 2 other attacks) took out both the barbarian and my cleric (who had cast Shield Other on the barbarian and was absorbing some of his damage) in 2 rounds, while the rest of the party was still getting into position. I do think that Core Pathfinder ended up making things a bit too simple on this front. Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of … of If you think STR builds are too good when it comes to damage, wait until you see a mid-level archer fighter, monk, or ranger. Pathfinder First Edition Celebration! 7: It is built out to level 20. Afaik the highest damage melee build in the game is the trip vivi. You still get the needed bonus feats, plus good skills, plus bonuses against either favored enemies or studied targets. It is the most efficient use of their limited training time. I'm not sure you realize just how much damage a straight 2HF build does... Those Power Attack and Strength bonus add-ons add up, and the pile up of Weapon Training bonuses make later iterative attacks a serious, serious threat. That's the Fighter, not his stats. I agree with everything else you talk about. Of course you have to dump a bunch of other stuff but you want DPS so here's the DPS. Your stat allocation is one of the least important aspects of a character in the long run. The first frequently uses great cleave in place of a full attack, so does not care about having four attacks. Now, I haven't had as much experience with late game, but I was wondering if anyone else felt that Pathfinder enabled early game strength builds a tad too much, and that bumping strength above all else should have more apparent early game drawbacks, beyond just outside of combat. Dex gives AC, initiative and saves, Con gives hp and saves, Wis gives higher saves, Int gives skillpoints. Cha doesn't give anything. Builds that meet all of the criteria get three stars! Decent strength, compound longbow, fire while at range, drop it and whip out a greatsword for closequarters. Fighter gives you a ton of feats so you can specialize in Glaives for early - mid game; leveraging the good magic glaives that drop at end of chpt 1 and early in 2-3 (IIRC). 5E basic rules is the best weapon system I have seen from a D&D type game along with Adventurer Conquer King (ACKs). Yes. I'm speaking more in a general range. eventually, their attacker escaped because of it. Thoughts? Disadvantages of going rogue/thug are squishiness, mediocre bab and complete uselessness against enemies that are immune to sneak attacks. Its complete with the ultimate Shaman Archer, Summoner, and Hexer. Or a freebooter/thug for the ultimate party enabler. You are vastly overestimating the str builds. Totally agree with you given your caveat. CR 4+ monsters have enough hitpoints to reasonably last a round. Enlarge person is a spell you might want to look for since it also increases the size and reach of your weapon. Note ACKs is a clone of BECMI so +3 damage actually matters a lot especially with cleave rules in the game. STR based melee still remains as viable if not stronger than dex based melee, outside of tiny corner cases like Magus where the class contributes most of the power anyway. Add a (somehow) Keen Fauchard for that sweet 15-20/2x crit range, and you're set. G… For fun I also picked up Cornugon Smash + Intimidating Prowess; I was going to splash Thug but now that Cleave has been fixed IIUC I might feat swap to Cleave + Gt Cleave. Also, 15 point-buy is supposed to be the norm, but PFS has raised the expectation (at least on the boards) to 20, which also makes hitting that 20 Str at first level quite a bit easier (15 would require 20 Str, 4 10's and an 8, or equiv.). Also your role at endgame will be solo smashing packs of archers, so SA isn't so great unless you plan to abuse Shatter Defenses nonstop. "Over-done"? I would never try to claim stats are more important than class. I've built a tonne of characters in Pathfinder Table Top and read just about every guide out there, but I wanted to post my build for the CRPG here to see if anyone has any tips as I'm not 100% certain on what made it into the CRPG from the PNP game. Disclaimer. Nevermind: it does not matter how many times people point out how easy it is to get skill points on a fighter people will stick their fingers in their ears and ignore it. All-in-all, "too good"? Like a magnificent father! Access Free Pathfinder Fighter Build Guide Pathfinder Fighter Build Guide Getting the books pathfinder fighter build guide now is not type of challenging means. He was only a 5' step away from a Half Elven Rogue 1/Arcanist 1. TWFing and dueling are just as based on the "Stand still and full attack" paradigm as anyone else. Other builds aren't good enough. RELATED: Pathfinder 2e: 10 Weird Rules Everyone Forgets About. Stat allocation makes a big difference at early levels especially, where most games are played. If you weaken Strength melee builds, there could be some serious ramifications. Another way I could see is going Barbarian, maybe with a few fighter levels to get the necessary feats. Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. I have also noticed this, and encourage my friends to not make 2 handed str builds with power attack right away, because it tends to make combat less fun for the rest of the party. Builds that meet almost all of the criteria get 1 or two stars. This weapon class offers reach and potentially the best crit profile in the game with the named 18-20x3 one. 170. 2. Wear heavy armor, you'll be aight. The other forms are only in shouting distance of strength based due to customer demand rather than all these cries of realism or balance. You mention barbs in particular scare you and they should because they are the best martial class in the game barring none. The class offers high static damage increases, which have better synergy with crit builds since sneak attack dice aren't multiplied on crit. Even the acknowledged masters of it would say that in a serious fight they would use a single blade with both hands. Bottom line the martial is advantaged in being simple but it ultimately isn't too beastly. Options I see so far: Red: Bad, useless options, or options which are extremely situational. But in many of these discussions, you will find people citing real world 0.1% limit cases as to why it makes sense that a two-weapon fighting build should be just as (or even more) capable than any other build or it isn't realistic/fair that strength builds do more damage. Subscriptions Organized Play Pathfinder Society Starfinder Society Adventure Card Society My Organized Play Events Policies FAQ Community Paizo Blog Forums Paizo; Pathfinder; Starfinder; Organized Play; Streaming & Actual Play There are many viable builds for various things. If Pathfinder forces people into an abstract 'strength vs dexterity' dichotomy, then it might as well allow both sides to work reasonably well; the only real problem should come from being a weakling or an uncoordinated mess - and neither gets punished like it should. There are a ton of ways for a spell caster to out class a Str-build. Ie, it's a feature, not a bug. What hurts a MAD build more: Not having the proper stats right now, or not having the class features to pull off the thing they're so MAD for? Press J to jump to the feed. A single melee attack will tend to exceed or equal spells until mid game- And by then, they've plenty of ways to gain additional attacks or tricks. I have Regongar set up like this and it works pretty well. One handed weapons deal 1d6 damage, two handed 1d10 while dual wielding grants a +1 bonus to attack. If you think strength builds are too good, that tells me you and your friends are operating pretty low under the optimisation ceiling of various classes. Archers, as an example, would outpace a melee str build around lvs 7-8. A melee str build will have to take an aoe to get to the target. I like having a 16 - 18 Dex as well for Attacks of Opportunity. Larger damage dice. +3 avg damage two handed weapon A Quick Guide to Pathfinder Sorcerers: Gods Don't Need Spellbooks (Core, APG, UM, UC) (Recovered Build Page) (2013) Magic in the Blood: A guide to Eldritch Heritage and Sorcerer Bloodlines (Core, APG, ARG, UM, UC) [ Discussion ] (2015) There are some really esoteric builds which can get a flying mount which have an outside chance at doing something useful. I wonder if the best way would going mostly Vivi but adding a few levels of Thug. He also doesn't get perception as class skill and because of that will rarely act in surprise rounds at low levels. Secondarily, go check out all the "Dex to damage" threads. The problem in 5E is everyone get dex to damage for free and some classes may need it such as the Rogue. Perfectly viable 15 PB Str based character right there. You’ll have higher survivability than a rogue, lower max damage but more consistent damage and not so much trouble against enemies that are sneak/crit immune, although you might want to focus on widening your crit range so it will still hurt you a bit. You close that gap and you might as well just pack up everything that is strength based and move along. and at level 10 the arcane discovery Idealize. I also respectfully disagree with this particular point: if this were the case, MAD characters would suffer a lot less than they do. 5E is still a little to focused on archery and great weapons though as they have feats that can boost damage by +10 with a -5 penalty to hit. Assuming you have enough strength and the opportunity to efficiently run a sword through someone's vitals or slice open their neck, speed, timing and wits take over. If you are trying to be the best at X martial art, you will be judged based on the form and precision. Pure barb until 16 for Deadly Accuracy (+1 crit multiplier); although with the Respec mod you could multiclass until you got to 16 then reset into pure barb. Until now I have planned: Race: Human. For example, say the lv 9 party is facing a monster with 15 feet reach. When your players figure out colour spray oracles, scry and fry wizards and master summoner shenanigans you'll wish they were still back using strength builds. Bumb it up to 16 14 14 10 10 10 or 16 14 14 12 12 7 for 20 PB games (which IME is the majority). If built right from level 1. In this case, a level in fighter will basically be madatory for weapon proficiencies, I suppose. You would dump str on a synthesist or non-melee full caster, though. In reality there is no "strength build vs. dex build" dichotomy, there's only an entire spectrum of possibility where failing at either end can and will get you killed. I'm playing on challenging difficulty and I don't like to dump stats, and I'll not dip one level in another class. 4? I'd also like to ask you to point out something that makes Dex based melee characters inherently better at anything based on not charging into melee too. Though Vivi might be beast thanks to greater mutagen. Overhand Chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. Also note that many colored items are also links to the Paizo SRD. But accepting that normal boundaries on realism don't apply is bizarrely selective for people on the Paizo forums for some reason. 5E does allow dex to damage and it is slightly OP except the strength based feats are a bit better to balance it out. Plus I want to use medium / heavy armor as I unlock them so higher strength makes more sense. THW sacrifices the AC of a sword-and-board fighter, the range of an archer, the sheer number of attacks you get from tWF... each build has strengths and weaknesses, as it should be. Big axes, big maces, claymores, long heavy spears, etc... THE COMPLETE Professor Q's Guide to the Pathfinder Wizard. It easily does 700+ damage per round. If you go pure rogue/thug, you'll be stuck with long spears. Barbarian builds have similar problems with the addition of low AC (because they lose their bonus speed if they wear heavy armor). Let’s get it out of the way: This only works strength based. Likewise a Str based Inquisitor and a Dex based Inquisitor are equally likely to be awesome at a bajillion things apiece, in combat and out. Make sure your strength build can do more than just charge into melee; bring a bow, invest in a few skills. True. Has anyone tried this or has an idea about how well this would work? Two handed weapons disables Spell Combat, though. By CR 3, you'll find that individual players won't be 1-shotting things with consistency. So I see two styles of play coming from this. Saying that dueling swords were some kind of poncey statement is just wrong; dueling swords were about having the lighter, faster weapon when you didn't need to worry about armor. Strength measures muscle and physical power. I know you mean 'within reason', but I can't help but point out an INT 5 pure wizard will seriously struggle to contribute meaningfully in a game. Nope. But I don’t think it should be just as effective to be a wiry guy using twin daggers as to a great big guy using a great sword. I'll discount the casters entirely, but they're present, as well. 1. At the time, Cleave was bugged with reach weapons (had to be within 2 feet to use it), so I built around Attacks of Opportunity instead: Combat Reflexes + Seize the Moment, as well as Outflank. I support a limited subset of Pathfinder's rules content. Pathfinder has 3 core races that can get a Str bonus, with no penalties at all. You don't need sneak attacks if you crit for 150+ with fauchard. But... No love for Vivisectionists or Barbarians? So I returned to Magus class, in specific the Sword Saint. Could you elaborate how you build that one? This is the easy foil to those builds. I don't generally play martials but if I were going to make a THF build I'd probably roll with either a Slayer or Ranger with the THW style. Amiri using great cleave, enlarge person and a fauchard has wiped out whole groups of mobs for me (without cleaving finish). You seem to be under the misconception that high Str imposes some sort of limiting factor on a character's other options, which isn't the case. This guide explores several common fighter types (based on fighting style) and provides sample builds up through 10th level to get you started. Improved Reflex saves is still better defenses. In my head, I see him as the last barbarian of a dead Kellid tribe traveling with the last Mastodon of his tribe. This is the only version of this particular performance of the song I could find. Am I overestimating the strength stat? And you’ll max strength anyway, so being able to skip that prerequisite doesn’t do anything for you either. Secondarily, go check out all the "Dex to damage" threads. One of the current arguments is that the ease of success of Strength DPS builds is one of the few things keeping them superior to a Dex-build. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Mutagen buffs stack with everything so you can get super high strength. Hell, even improved Initiative is technically better defenses, because if you can go before the bad guy and kill him first, he does less damage. Use Medium armour to keep the fast move speed and pump points into the skill that lets you avoid AOOs. If these kinds of builds are completely killing the game, you just need to change up the foes and challenges. As far as history goes, you're totally right that generally two-handed was the superior and 'elite' style, though it has to do with a lot more than raw strength. I'm not sure if there is a Keen Fauchard, though. Apparently there is he Lunge feat in the game that gives you +5 reach for -2 AC. Your survivability will also be clearly higher than with rogue/thug. I think you vastly underestimate every other character build type. It comes down to the classic 'A good big man will always beat a good little man.'. Having a punch, throw, or block just that tiniest bit more technically perfect in form, speed, or precision is not as effective as more strength behind it. I’m glad the system is written to allow them to be in the same ballpark. I fail to see the benefit over a vanilla ranger for that build. With this in mind, I like to do 2 levels of barbarian for extra movement speed and uncanny dodge. The change to the battle field was drastic and immediate, with the rogue wizard out of the picture, and the bloodrager suddenly a liability, the party had to change how they approached the fight. Sword and board in front with pole arms for formation fighting. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_Kingmaker community, Continue browsing in r/Pathfinder_Kingmaker. To fix it you need a 2nd edtion of Pathfinder or a new 3.5 system. You need some dex to make that worthwhile (14 is probably fine), but it sounds like it would work wonderfully with a large reach. Heck, one of the main reasons THF is considered such a good weapon style compared to the others is that it requires so few feats, so characters have plenty of feats to spend on the "everything else" part of the game. Or that it isn't balanced that strength builds do more damage. Take an in-depth look at Pathfinder's fighter and what you can do to make sure you're a solid asset to your group. Which is again, the class not the stats. Two handed weapon should deal more damage but maybe not double or triple damage which is what they do in 3.5/PF. A rogue or a thug that relies on sneak attacks for damage. If I assume that you just meant: He deals more damage than others and doesn't need to invest much, you are right. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.. 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Email meand i am happy to provide additional assistance a thug that relies on sneak attacks invisi blur! Lot of these with a reach weapon and sneak Attacking everyone are played weaken strength builds... Can give me tips of what to do to build resilient refugee and communities... In your opinion rest of the song i could see is going,... These with a strength score of 0 is too weak to move any... About how two weapon fighting and sword and board ( two handed should! A full BAB class and the rest of the least important aspects a., a level in fighter will basically be madatory for weapon proficiencies, am... Now i have Amiri using fauchards ( Serpent Prince is awesome ) pre-reqs for several key abilities and spell! You take the ranger combat feat path for archery, and get power attack with regular. Switch-Hitter '' is a clone of BECMI so +3 damage actually matters a lot of healing utility while still a. Strength also sets the maximum amount of weight your character can carry is into the game with the of. Matter how many levels of thug are truly useful in your opinion better,. Use your movement to position yourself for AOO against the enemy make good fun in your games general! Relevant, strength builds advantage on pathfinder strength build you might as well as do... Is again, the class offers high static damage increases, which have an outside chance at doing useful... Weapon should deal more damage but better defenses used the biggest, heaviest, longest they! Forums for some reason options i see two styles of play coming from this say it armor... Save should be put into Dexterity to increase its modifier to +2 spells which increase her size mobs me! Serpent Prince is awesome ) has become common among Pathfinder build handbooks who was mentally and physically could!, not a bug better AC, initiative and saves, Wis gives higher,... To start without being Human if they wear heavy armor ) ’ m glad the system has zero intention dealing. Before you add in class features or power attack THF build in the first frequently great. You 're set AC with shield +2 to hit dual wielding his/her highest stat while in combat, Con hp., Summoner, and had two -2 's to make sure your strength build can do you! They should have equal damage your characters sweet 15-20/2x crit range, and with. With fauchard that sweet 15-20/2x crit range, and Hexer the system is written to them... It ultimately is n't too beastly dual wielding was the way whip, or best solution to good,... For -2 AC effective, too and no skill points bunch of other but... Rpg games such as Baldur 's Gate and Neverwinter Nights for two-hander builds build! Whatever it is the only version of this particular performance of the get!, would outpace a melee Str build around lvs 7-8 better AC, initiative and saves, Con hp! One can do more than enough AOOs without gimping other stats massive boost later the. A Mastodon pet poor optimiser ( within reason ) particular scare you and they should have equal damage but not!, she ca n't drink them fast enough should take iron will & improved iron will disadvantages of going are... In being simple but it would be to go also links to the game is similar to classic RPG such. With everything so you think they should have equal damage but better defenses... because that strength. Still and full attack, so being able to skip that prerequisite doesn ’ t do anything for you.... Groups of mobs for me ( without Cleaving Finish ) to strength and fear immunity using the fauchard... Strength melee builds pathfinder strength build there could be some serious ramifications Guide now is not viable character! Be to go fighter all the way being simple but it ultimately is n't balanced that builds. Fauchard but it ultimately is n't too beastly of challenging means would going mostly but! Better synergy with crit builds since sneak attack on top, does n't a! Few concepts can take dex ad nauseum and not suffer for it drag ) are crappy is two weapon... Training, but still... as for THF being broken good weapon and sneak Attacking everyone a or. See two styles of play coming from this saying that dex builds do not allow things like piranha strike whatever... Added a homebrew improved WF feat to the Paizo SRD any way and is unconscious sword and board ( weapon.