This is the easy foil to those builds. I do think that Core Pathfinder ended up making things a bit too simple on this front. the build stacks bites, with feral mutagen, motherless and dragon disciple, each bite is a free trip attempt with that cloak, it procs and insane amount of AoO. They start out with massive dps and great hit chance, they can generally one hit most things before they have a chance to fight back, and generally they make everyone else pale in comparison. In a general range, losing 2 strength or intelligence or whatever is not the end of the world, as long as it isn't hitting against some hard limit (STR 13 -> STR 12 and losing power attack, for example). Even at further extremes, a fighter with all 20's is still going to find a 10 PB wizard difficult to deal with past the first few levels. A first level Oracle can get a THF to TPK his friends in very short order with this. In 3.5 only one race had a Str bonus, and had two -2's to make up for it. So while classes depending on other stats gains some additional bonus, a STR-build only benefits from his/her highest stat while in combat. And why would you ever dump Str? I could try other classes but I guess not a single one can do what you describe. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. A fighter can deal lots of damage and can get two feats to start without being human. But I don’t think it should be just as effective to be a wiry guy using twin daggers as to a great big guy using a great sword. If you want a high STR, especially with a 15-point build, you'll have dumped some other stats and now suffer for that (except CHA, unless you do that pesky thing called roleplaying). Nevermind: it does not matter how many times people point out how easy it is to get skill points on a fighter people will stick their fingers in their ears and ignore it. I mean, sure, you won’t need the dex some interesting abilities require but you’ll want it anyway because you need it for additional attacks of opportunity from Combat Reflexes, don’t you? If you put dex based builds on par damage wise with strength then you have a build that is superior is every facet. Active 3 years, 10 ... you should be able to easily have a 22 STR (start with 18 +2 racial +2 levels) plus magical strength enhancement of +4. Also true of damage builds in general. It is the most efficient use of their limited training time. Kalikke’s standard attacks should be with a Electricity Blade using Synaptic or Magnetic Infusion for build A and an Earth Blade using Bowling Infusion for build B. Blade Whirlwind can attack multiple melee enemies but will require a standard action; it can be used with a Compound Blade such as a Charged Water or Mud/Magma Blade and Gather Power - Low without incurring burn at higher levels. "Over-done"? Optimal Focused Fighter Builds in Pathfinder. 4? Larger damage dice. The Monk class is meh because it's MAD, true, but that is also a function of the class (forcing you to invest in just about every stat without giving commensurate reward). Another way I could see is going Barbarian, maybe with a few fighter levels to get the necessary feats. It comes down to the classic 'A good big man will always beat a good little man.'. Enlarge person is a spell you might want to look for since it also increases the size and reach of your weapon. Two handed weapon should deal more damage but maybe not double or triple damage which is what they do in 3.5/PF. I added a homebrew improved WF feat to the game which enabled dex to damage and treated it as precision damage. So a dip of max 4 levels in a 3/4 BAB class and the rest must be in a full BAB class. There are a ton of ways for a spell caster to out class a Str-build. 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